In short
- Choose markets before software: the licence sets the games, the ages, the checks and the hosting your room must have.
- Every serious market wants an accredited laboratory to test the RNG and the games before real money, on the exact build you run.
- Identity, location, sanctions, self-exclusion and limits are not features to add later. They gate every seat and every deposit.
- Liquidity is the hardest problem a standalone room faces. Plan tournaments, satellites and a play-money funnel from day one.
- Budget the whole launch: licence fees, laboratory testing, vendors, people and marketing sit beside the platform.
On this page
- 01Real money, play money, or both — and where
- 02Licences, market by market
- 03Licences in Great Britain, Malta and Curaçao
- 04Licences in the United States and Ontario
- 05Licences in Africa
- 06Choose the platform model: network, white label, turnkey or self-hosted
- 07What to look for in the platform itself
- 08RNG and game certification
- 09Identity, age, location, sanctions and AML
- 10Payments and player money
- 11Responsible gambling duties
- 12A liquidity strategy for a new room
- 13Budget and timeline
- 14A launch checklist
- Questions
Real money, play money, or both — and where
The first decision is not which software to buy. It is what your players will play for, and where they are. Real-money poker is licensed market by market. Play money — chips with no cash value — is usually treated as social gaming, although app stores, advertising codes and some regulators still reach it. Many operators run both: play money where they hold no licence, real money where they do.
Write the decision down as a table of countries, states and provinces, each marked real money, play money or closed. That table drives everything after it: the licences you apply for, the payment and identity vendors you contract, where your servers sit and which games each lobby may show. Every regulator you apply to will ask which other markets you serve, and how you keep out the players you may not take.
Play money is not always outside the rules. In Great Britain a remote licensee has to verify a customer's age before the customer can reach even the free-to-play versions of its gambling games. A play-money funnel inside a British-licensed brand therefore starts with an age check, not after one.
PokerEnginePro runs play money and real money on the same platform and the same double-entry ledger, as separate currencies that can never convert into each other. Real money is opt-in, country by country: a market takes real money only when the operator assigns it a real-money rule pack, a country nobody assigned gets play money, and a market the operator closes refuses even play money.[3]
Write the market table before the software shortlist: real money, play money or closed, for every place your players can reach you from.
Licences, market by market
Online poker is regulated as peer-to-peer gaming: players play each other and the operator earns rake, never a house edge. Most regulators license it alongside casino games, with extra conditions for networks and shared player pools. The next three sections summarise what an operator needs in the markets most launches consider. Each point comes from the regulator's own pages or the law itself, and each will have moved on in detail by the time you apply. Take it to counsel: it is general information, not legal advice.
PokerEnginePro carries each market's rules as a signed rule pack — ages, limits, self-exclusion registers, games, payment methods and verification tiers — with 22 packs today, held to their rules by 503 scenario tests. The packs are drafted from public sources. In production a pack carries real money only once it has been reviewed, by the licensee's counsel or by its compliance officer with a second approver, and the platform generates the MGA's and the UKGC's periodic returns. The licence always stays with the operator.
Apply where you can trade, not where it is cheapest: payment providers, laboratories and every other regulator will ask which licence you hold.
Licences in Great Britain, Malta and Curaçao
Great Britain. Poker sits under the Gambling Commission's remote casino operating licence, which covers poker, roulette, blackjack and slots. The application fee is banded by gross gambling yield, from £8,185 below £250,000 to £165,069 above £1.6 billion. A licensee that runs peer-to-peer games with players outside Britain must make sure each of them contracts with a licensed operator or an approved provider, and must agree with its partners who handles which complaints and how they share information on money laundering, cheating and problem gambling.
Malta. The Malta Gaming Authority issues a single B2C gaming service licence and sorts games into four types. Peer-to-peer poker is Type 3: games not played against the house, where the operator earns a commission or other charge on the stakes or the prize. The authority lists a €5,000 application fee, a €25,000 annual licence fee and a gaming tax of 5% of gaming revenue.
Curaçao. The National Ordinance on Games of Chance (LOK) came into force on 24 December 2024 and replaced the old regime. The master licence system, under which operators traded on a sub-licence from a master holder, was abolished; operators now hold their own licence from the Curaçao Gaming Authority, and existing licensees had to reapply. Fees reported in October 2025 put a B2C licence at US$55,000 a year: a US$28,400 licence fee and a US$26,600 supervisory fee.
| Market | Regulator | What the operator needs | Worth knowing |
|---|---|---|---|
| Great Britain | Gambling Commission | A remote casino operating licence, which covers poker | Application fee £8,185–£165,069 by gross gambling yield; GAMSTOP participation is a licence condition; no credit cards |
| Malta | Malta Gaming Authority | A B2C gaming service licence for Type 3 (peer-to-peer) games | €5,000 to apply, €25,000 a year, 5% gaming tax; deposit or wagering limits, reality checks and self-exclusion are mandatory |
| Curaçao | Curaçao Gaming Authority | A licence of its own under the LOK, in force since 24 December 2024 | Master licences and sub-licences abolished; about US$55,000 a year in licence and supervisory fees, as reported in October 2025 |
Licences in the United States and Ontario
United States. Online poker is legal state by state, and each state ties it to land-based casinos. New Jersey grants Internet gaming permits to its Atlantic City casino licensees, licenses the vendors that serve them, and has every game approved by its Technical Services Bureau. Pennsylvania issues peer-to-peer interactive gaming certificates to casino licensees and qualified gaming entities, and licenses whoever runs the site for them as an interactive gaming operator — $1,000,000 for the first five-year term. Michigan grants one internet gaming operator licence per commercial casino licensee or tribe running class III gaming, licenses platform providers as internet gaming suppliers, and requires players to be 21 and located in the state.
Six states pool poker players under the Multi-State Internet Gaming Agreement: Nevada, Delaware, New Jersey, Michigan, West Virginia and, since April 2025, Pennsylvania. Shared tables across them still need each state regulator's approval.
Ontario. An operator registers with the Alcohol and Gaming Commission of Ontario (AGCO) as an internet gaming operator, then signs an operating agreement with iGaming Ontario. Games and critical systems must be certified by a testing laboratory registered with the AGCO, and suppliers — platform providers included — register too. Ontario poker is ring-fenced today. The Ontario Court of Appeal found in November 2025 that pooling with players abroad can be lawful under the province's model; provincial lottery corporations appealed, and the Supreme Court of Canada scheduled the hearing for 7 October 2026.
| Market | Regulator | What the operator needs | Worth knowing |
|---|---|---|---|
| New Jersey | Division of Gaming Enforcement | An Internet gaming permit through an Atlantic City casino licensee; vendors licensed by the Division | Every game approved by the Division's Technical Services Bureau; a member of the multi-state poker agreement |
| Pennsylvania | Gaming Control Board | A peer-to-peer interactive gaming certificate, held by a casino licensee or qualified gaming entity; an operator licence for whoever runs the site | Interactive gaming operator licence $1,000,000 for the first five years; in the multi-state agreement since April 2025 |
| Michigan | Gaming Control Board | An internet gaming operator licence — commercial casinos and tribes only, one each — and a supplier licence for the platform | Players 21 or over and located in Michigan; multi-state poker only by agreement and only within the US |
| Ontario | AGCO and iGaming Ontario | AGCO registration as an internet gaming operator, then an operating agreement with iGaming Ontario | Games and critical systems certified by an AGCO-registered laboratory; poker ring-fenced while international pooling is before the courts |
Licences in Africa
Africa's rules are moving fast, and often away from a single national licence. Nigeria's Supreme Court ruled in November 2024 that the states, not the federal legislature, regulate lotteries and gaming, which puts operators in front of state regulators such as Lagos's. Kenya's Gambling Control Act 2025, in force since 26 August 2025, replaced the Betting Control and Licensing Board with a Gambling Regulatory Authority, created separate online licences, and requires at least 30% of an applicant's shares to be held by Kenyan citizens and an approved gambling control system.
PokerEnginePro carries real-money packs for Lagos State, Kenya and Ghana, in naira, shillings and cedis, and a play-money pack for the other African countries until a licensee holds the country's licence. Real money opens one country at a time, by the operator's choice, never by default.[28][29]
Choose the platform model: network, white label, turnkey or self-hosted
Four models cover almost every launch. They differ less in features than in who holds the licence, who owns the player data and who decides the room's rules.
- A network seats your brand in someone else's player pool. You get traffic on day one; the network sets the games, the formats and much of the product. The PokerStars Network, for example, now offers outside operators a seat in its shared pool or the PokerStars brand itself in their market.
- A white label rents you a finished room under your brand, usually for a share of revenue. It is the fastest route — one vendor advertises about four weeks — but the games, rules and lobby are the provider's.
- A turnkey platform is a room of your own, under your licence and brand, that the vendor runs. The contract decides how you reach your data and how you leave.
- Self-hosted software runs on servers you control, in the jurisdiction you choose. You own the data and the infrastructure, and you need people who run production systems around the clock.
Ask every vendor the exit question first: how do player accounts, balances and hand histories leave with you?
What to look for in the platform itself
Whichever model you choose, the platform has to answer to a regulator, not just to players. Judge it on what the regulator and the laboratory will ask: can every chip be traced, can every hand be replayed, can a market's rules be changed without a new release, can staff be stopped from seeing hole cards, and can the room run where the regulator wants it to run.
Two questions settle most choices between the models. Does a regulator want your servers in its territory? And do you want your player accounts, balances and history in a database you own, so the room outlives any vendor relationship?
PokerEnginePro is licensed as a whole platform: engine, games, tournaments, ledger, back office and compliance. It installs from one Helm chart on any Kubernetes cluster — your cloud or your data centre — and a whole room also runs on a single machine for a first market. Where a regulator wants the tables in its territory, a deployment per jurisdiction comes from the same chart, and real money plays only on the one hosted there. Every query carries the operator's tenant, a player's whole record exports in one audited step, and not even a SuperAdmin can see hole cards in a live hand. A hosted white-label service is on the roadmap.
RNG and game certification
Before real money, regulators want an independent laboratory's word that the random number generator is unpredictable and unbiased, and that every game plays as its rules say. In Great Britain, new games and RNGs can be released only once testing is complete and the report has gone to the Commission, and third-party testing must be done by an approved test house — the list includes GLI, BMM, eCOGRA and others. Ontario requires games and critical systems to be certified by a laboratory the AGCO has registered.
The most widely used benchmark for online systems is GLI-19, Gaming Laboratories International's standard for interactive gaming systems, now at version 3.0. A laboratory working to it looks well beyond the shuffle, and the certificate it issues covers one specific build.
PokerEnginePro is built for GLI-19, and its certification kit is ready: a GLI-19 traceability matrix, game rules for 14 variants, an RNG sample harness, the build manifest, the critical-files list, change control and a test plan for the laboratory. Every real-money deck is drawn from the operating system's CSPRNG with a salted commitment published before the first card, which players can check in their own browser once the hand ends, and an RNG log records each shuffle for the lab. The certificate itself comes from the laboratory, for the operator's build: the platform is not certified yet.
In practice, a laboratory asks about three things:
- The RNG: where its entropy comes from, how numbers become a shuffled deck, statistical tests on a large sample of its output, and how the release is identified. The UKGC's RNG report records the RNG's version, whether it is hardware or software, and its digital signature.
- The games: each variant's rules, betting, pots, side pots and rake as implemented, checked against the rules the operator publishes.
- The system: accounts, money movements, hand recall, logs, security and change control — what makes the certified build the one that actually runs.
A certificate covers one build. Treat change control as part of the product: classify every change before it ships, and know which ones send you back to the lab.
Identity, age, location, sanctions and AML
A licensed room must know who each player is, how old they are, where they are, and whose money they play with. In Great Britain a remote licensee verifies age before a customer can deposit, reach free-to-play versions of its games or gamble. The UK's money-laundering regulations apply customer due diligence to the customers of remote casinos as well as land-based ones. In Michigan the law requires operators to use technology that reasonably verifies a player is 21 or over and located in the state.
PokerEnginePro integrates Sumsub, Onfido, GBG and LexisNexis for identity, ComplyAdvantage and OpenSanctions for screening, and GeoComply, Xpoint, MaxMind and IPQualityScore for location, with the operator holding each contract. Verification runs in four tiers set by each market's pack. Enhanced due diligence triggers on a PEP or partial sanctions match, a high-risk country or a threshold such as £5,000 in 30 days in Great Britain, and document images stay with the vendor. A failed device re-check sits the player out after the hand in play. When a location service, a screening or a register cannot answer, real money stops while play money carries on. Poker's own risks — chip dumping, soft play, team play, multi-accounting and bots — are flagged and worked as cases in one integrity queue. Only the money-laundering reporting officer decides that an AML case is reported, and report drafts come as goAML XML for the UK's National Crime Agency and Malta's FIAU.
Operators assemble these checks from specialist vendors, and most run two of each critical kind so that one outage does not stop sign-ups:
- Identity and age: document and liveness checks, or database checks against credit and public records, in tiers — unverified players can look around, verified players can deposit and play, and enhanced due diligence follows the triggers.
- Sanctions and politically exposed persons: screening at sign-up, at verification and again whenever a result goes stale, with a second person to clear a match.
- Location: IP location and VPN detection everywhere, and certified device geolocation where a regulator asks for it, re-checked while real money is in play.
- Anti-money-laundering monitoring: rules over deposits, withdrawals and play, alerts that become cases, and reports to the financial intelligence unit.
Fail closed: when a check cannot be made, real money stops. Never the other way round.
Payments and player money
Payments are where many launches stall. Card acquirers, e-wallets and pay-by-bank providers that accept gambling will ask for your licence before they onboard you, and the methods they support differ market by market. Contract at least two, so a declined acquirer does not close the cashier.
Market rules shape the cashier. Great Britain has banned gambling on credit cards since 14 April 2020. A British licensee that holds customer funds must keep them in a separate client bank account. Withdrawals are normally closed loop — paid back to the method the money came from — which shuts one of the simplest laundering routes, and finance needs a daily reconciliation of what each processor settled against what the ledger says.
Crypto belongs only where the licence allows it, and only with the same identity, screening and closed-loop rules as any other method.
PokerEnginePro takes cards, e-wallets, prepaid and pay-by-bank through Nuvei, Paysafe and Trustly's hosted pages, so card data never touches the platform. Withdrawals go back the way the money came and wait in a hold account while they are reviewed; above €2,000, £1,750, $2,200 or C$3,000 a second approver signs. Every movement is a balanced double-entry entry, reconciled every night, with a segregated player-funds statement and settlement reconciliation against each processor. A chargeback that leaves a negative balance restricts real money at once and opens a case for finance. Stablecoin deposits and withdrawals run closed loop with every address screened on chain, and crypto is a rule of each market's pack: on in Curaçao, off by default in Malta, never in Great Britain, the US states or Ontario.[5][6]
After the licence, the regulator's first question is the ledger: can you show every chip's movement, and do the books balance every night?
Responsible gambling duties
Safer-gambling tools are licence conditions, not marketing. Great Britain's technical standards require financial limits a customer can set from registration, with a prompt to set one at registration or at the first deposit. Reductions apply at once; increases only after a cooling-off period of at least 24 hours and a positive confirmation. Limits must cover 24 hours, 7 days and a month. Customers must also be able to set a reality check — a display of the time elapsed — which they acknowledge before it leaves the screen.
Malta makes deposit or wagering limits, reality checks and self-exclusion, for a definite or indefinite period, mandatory for its licensees. National registers extend self-exclusion across operators: taking part in GAMSTOP has been a condition of every British online licence since 31 March 2020, and the Commission suspended two operators' licences for missing that deadline.
Poker adds its own wrinkle. A player at a cash table or deep in a tournament affects everyone else at the table, so the platform has to decide exactly where a limit, a break or an exclusion bites: before a seat, at a rebuy or add-on, at a tournament entry.
PokerEnginePro enforces deposit, loss and wager limits and session length at each market's settings, counted from the ledger. A raised limit waits for the market's delay — 24 hours in Great Britain, 72 in the US states — and then for the player to confirm it; where a market requires it, limits are chosen before the first real-money play. Reality checks at the market's interval stop new seats until acknowledged, and the market's help services are offered in the player's own language. GAMSTOP, Spelpaus, ROFUS, OASIS, RGIAJ, CRUKS, BetStop and six US state lists are checked before real money beside the operator's own list, and every rule is checked at the gateway and again inside the table and the tournament.[7][8][14][4]
A limit, a break or an exclusion must apply at the next seat, rebuy or entry — not at the next login.
A liquidity strategy for a new room
Poker is the one casino product that needs other players. A room with empty tables loses the players it paid to acquire, which is why networks exist. Joining one buys traffic and costs control; standing alone keeps control and makes liquidity your problem. Networks also change under you: the Microgaming Poker Network closed in 2020, and in 2026 the PokerStars Network opened its pool to outside operators.
Shared liquidity is itself regulated. Michigan's law lets its board join interstate poker agreements only within the United States, and Ontario's international pooling waits on the courts.
PokerEnginePro gives a standalone room the levers below: Sit & Go lines and scheduled tournaments with guarantees, overlay and satellites paid in tickets; a social casino with daily chips, missions and rewarded ads on the play-money side; and games switched on per market. It does not share liquidity across operators. Each operator runs its own pool; pools across regions and networks between operators are on the roadmap.
A standalone room should plan to fill its own tables:
- Start narrow: a few games and a few stakes, so the tables you open are full. Spread players thin and every table looks empty.
- Schedule tournaments the room can fill, with guarantees sized so that any overlay is a marketing cost you chose.
- Use satellites and tickets to feed bigger events from small buy-ins.
- Run play money as a funnel where the law allows: the same lobby, the same client and the same tournament formats, with real money a deliberate step.
- Pool across your own licensed markets where the rules allow, rather than opening an empty room per market.
- Measure seated players at peak and hands per hour, not registrations.
Open fewer tables than you think you need, and fill them.
Budget and timeline
Published figures for launching a poker site are scarce, and most come from vendors with something to sell. Treat every number below as an outside estimate, attributed to whoever published it, and build your own budget from quotes. The regulators' fees are the only firm numbers.
On timing, the licence usually sets the pace. A white label can open in weeks, but only under a licence that already exists. A room under your own licence waits for the regulator's review, the laboratory's testing, payment onboarding and vendor sandboxes. They run in parallel and finish at the speed of the slowest, so give the laboratory the build it will certify while the regulator is still reviewing the application. One vendor puts building a platform in-house at €1.5M or more and 18–24 months.
PokerEnginePro is a platform licence, self-hosted or hosted; talk to us for a quote. Because a whole room runs on one machine, a first market does not need a cluster on day one.
| Cost | What it covers | Published figures |
|---|---|---|
| Licences and regulator fees | Application, annual and supervisory fees; gaming taxes | UKGC remote casino application £8,185–£165,069 by gross gambling yield; MGA €5,000 to apply, €25,000 a year and 5% gaming tax; Curaçao about US$55,000 a year (reported); Pennsylvania operator licence $1,000,000 for five years |
| Platform | Licence fee or revenue share, setup, customisation | White label: $5k–$50k setup, $2k–$15k a month and 15–30% of GGR (third-party survey). In-house build: €1.5M+ and 18–24 months (one vendor's claim) |
| Certification | Laboratory testing of the RNG, games and system, and retesting after changes | Quoted by the laboratory for each scope; not published |
| Compliance vendors | Identity, screening, geolocation, AML monitoring, self-exclusion registers | Per check or per transaction, quoted per contract |
| Payments | Processing fees, reserves, chargebacks | Quoted per contract and per market |
| Hosting and operations | Servers, in-market hosting where required, monitoring, penetration testing | Depends on the model: in the fee for a white label, your own bill if self-hosted |
| People | Compliance and money-laundering reporting officers, payments, support, security, game operations | Salaries in your markets |
| Marketing and liquidity | Acquisition, affiliates, promotions, tournament overlay | Set by strategy; overlay is the line only poker has |
Budget the whole launch, not the software: licences, people, payments and liquidity sit beside the platform.
A launch checklist
PokerEnginePro covers the platform side of most lines below: rule packs, vendor adapters, the ledger, eleven back-office roles, four-eyes approval, a hash-chained audit log anchored on write-once storage, an MLRO role and the MGA's and the UKGC's returns. The licence, the vendor contracts and the people stay with the operator.
Before the first real-money hand, an operator should be able to tick every line:
- The market table is agreed: real money, play money or closed, for every country, state and province.
- A licence is granted for each real-money market, with any supplier registration your platform vendor needs there.
- Each market's rule pack is reviewed by counsel or your compliance officer: ages, limits, registers, games and payment methods.
- A laboratory certificate covers the RNG, the games and the system, and the certified build is the one deployed.
- Identity, screening and geolocation vendors are contracted and proven in their sandboxes.
- Self-exclusion registers are connected, and your own exclusion list is live.
- Payment providers are onboarded, with closed-loop withdrawals, a second approver on large payouts and daily settlement reconciliation.
- Customer funds are held as each market requires.
- Limits, reality checks, breaks and self-exclusion work at each market's settings, with help services listed.
- AML has a risk assessment, monitoring rules, case handling and a named reporting officer.
- Back-office roles are assigned, money and compliance decisions need two people, and every action is logged.
- Each regulator's periodic returns are set up.
- Incident response, backups and disaster recovery have been rehearsed.
- Opening week has a tournament schedule and a play-money funnel ready.
Questions
How much does it cost to start an online poker site?
There is no single number. Plan for licence fees — a UK remote casino licence application costs £8,185 to £165,069 depending on gross gambling yield, and Malta charges €5,000 to apply and €25,000 a year — plus laboratory testing, compliance and payment vendors, hosting, people, marketing and the platform. Third-party surveys put white-label poker at $5k–$50k setup and 15–30% of gross gaming revenue.[1][12][34]
Which licence do I need for online poker?
One for each market where you take real money: in Great Britain a remote casino operating licence; in Malta a B2C gaming service licence for Type 3 games; in Ontario AGCO registration and an operating agreement with iGaming Ontario; in a US state, a licence tied to a land-based casino there. Take advice in each market — this guide is general information, not legal advice.[1][12][24][23]
Can I still get a Curaçao sub-licence?
No. The National Ordinance on Games of Chance, in force since 24 December 2024, abolished the master licence system. Operators now apply to the Curaçao Gaming Authority for a licence of their own.[15][16]
Can I run play-money poker without a licence?
Often, where nothing of value can be won or cashed out — but check each market, the app stores and the advertising codes. A British licensee must verify age before customers reach free-to-play versions of its gambling games. PokerEnginePro runs play money in every market that is not closed, on a currency that can never become real money.[3]
Is PokerEnginePro licensed or certified?
No. The operating licence stays with the operator, and certification is issued by a laboratory for a specific build. PokerEnginePro is built for GLI-19, with its certification kit ready for the laboratory.
Does PokerEnginePro give me shared liquidity?
Not across operators. Each operator runs its own player pool across the markets it serves, where the rules allow. Pools across regions and networks between operators are on the roadmap.
Do my servers have to be in the market?
It depends on the market, so ask each regulator early. PokerEnginePro installs on any Kubernetes cluster, in any cloud or data centre, and deploys per jurisdiction from the same chart: a US state's tables run on servers in that state and Ontario's in Canada, real money plays only on a deployment hosted there, and a player outside its boundary is sent to the right one.
How long does it take to launch a poker site?
A white label can open in weeks — one vendor advertises about four — under a licence that already exists. A room under your own licence moves at the speed of the regulator, the laboratory and payment onboarding. One vendor puts building a platform in-house at 18–24 months.[33][35]
Method and sources
Facts about other companies, regulators and markets come from the sources listed, each checked on the date shown. Facts about PokerEnginePro describe the platform itself. This guide is general information, not legal advice. Spotted something out of date? Tell us and we will correct it.
- [1]Remote casino operating licence: what it covers and fees — Gambling Commission, checked 7 October 2026
- [2]LCCP condition 3.1.1: peer-to-peer gaming — Gambling Commission, checked 7 October 2026
- [3]LCCP code provision 3.2.11: age verification (remote) — Gambling Commission, checked 7 October 2026
- [4]Two operators' licences suspended for failure to participate in GAMSTOP — Gambling Commission, checked 7 October 2026
- [5]Gambling on credit cards to be banned from April 2020 — Gambling Commission, checked 7 October 2026
- [6]LCCP condition 4.1.1: segregation of funds — Gambling Commission, checked 7 October 2026
- [7]Remote gambling and software technical standards: RTS 12, financial limits — Gambling Commission, checked 7 October 2026
- [8]Remote gambling and software technical standards: RTS 13, time requirements and reality checks — Gambling Commission, checked 7 October 2026
- [9]Testing strategy for compliance with the remote technical standards: procedure for testing — Gambling Commission, checked 7 October 2026
- [10]Approved test houses — Gambling Commission, checked 7 October 2026
- [11]Prevention of money laundering and combating the financing of terrorism: customer due diligence — Gambling Commission, checked 7 October 2026
- [12]Remote gaming services (B2C): game types and fees — Malta Gaming Authority, checked 7 October 2026
- [13]What are the different types of games that are licensable by the Authority? — Malta Gaming Authority, checked 7 October 2026
- [14]Remote gaming: mandatory responsible gambling tools — Malta Gaming Authority, checked 7 October 2026
- [15]Online gaming regulation: the National Ordinance on Games of Chance (LOK) — Curaçao Gaming Authority, checked 7 October 2026
- [16]Curaçao approves LOK gambling licensing reform — iGaming Business, checked 7 October 2026
- [17]Curaçao Gaming Authority issues updated licence fee guidelines under LOK framework — Curaçao Chronicle, checked 7 October 2026
- [18]Internet gaming information — New Jersey Division of Gaming Enforcement, checked 7 October 2026
- [19]Internet gaming: permit and vendor licensing deadlines — New Jersey Office of the Attorney General, checked 7 October 2026
- [20]Interactive gaming qualified gaming entity licensing process — Pennsylvania Gaming Control Board, checked 7 October 2026
- [21]License, registration, certification, permit and application fees — Pennsylvania Gaming Control Board, checked 7 October 2026
- [22]Governor Shapiro signs Multi-State Internet Gaming Agreement — Pennsylvania Gaming Control Board, checked 7 October 2026
- [23]Lawful Internet Gaming Act, Act 152 of 2019 — Michigan Gaming Control Board, checked 7 October 2026
- [24]Steps to joining the Ontario market — Alcohol and Gaming Commission of Ontario, checked 7 October 2026
- [25]iGaming suppliers: registration — Alcohol and Gaming Commission of Ontario, checked 7 October 2026
- [26]Court rules shared liquidity legal for Ontario online poker — pokerfuse, checked 7 October 2026
- [27]Case 42141: Atlantic Lottery Corporation v. Attorney General of Ontario — Supreme Court of Canada, checked 7 October 2026
- [28]Supreme Court grants Nigerian states control over gaming regulation — CDC Gaming, checked 7 October 2026
- [29]Key provisions of the Gambling Control Act, 2025 — Afriwise, checked 7 October 2026
- [30]GLI standards: GLI-19 Interactive Gaming Systems v3.0 — Gaming Laboratories International, checked 7 October 2026
- [31]PokerStars Network: home page — Flutter / PokerStars, checked 7 October 2026
- [32]MPN is shutting down its online poker operations — PokerNews, checked 7 October 2026
- [33]White label poker software — Creatiosoft, checked 7 October 2026
- [34]White label poker software providers and solutions — Source Code Lab, checked 7 October 2026
- [35]Poker Engine: build vs buy — poker-engine.com, checked 7 October 2026
PokerStars, PokerStars Network, Microgaming, GAMSTOP and the other names on this page are trademarks of their respective owners. PokerEnginePro is not affiliated with, sponsored by or endorsed by any operator, network, regulator, laboratory or vendor named here, and this guide is general information, not legal advice.